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Ian & Stuart's Australian Mac 1993 September
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September 93.iso
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Cat 'n Mouse
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Instructions
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1993-08-30
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*** Cat 'n Mouse 1.0ß2 ***
by Mike Perry
Cat 'n Mouse is a neat little card game for two players. Two decks are
used, Deck A is a standard 52 card deck, Deck B is a 52 card deck with 4
jokers. Deck A is split up, and a half is given to each player to form
that player's "Payoff Pile". The top card of each "Payoff Pile" is
playable at all times. The winner of the game is the first person to get
rid of all the cards in their "Payoff Pile". Each player has a hand of
five cards. At the beginning of the turn, if a player has less than
five, they draw from Deck B until they do have five. If, during their
turn, they run out of cards in their hand, they get five more immediately,
and continue playing.
Play goes as follows. The four piles in the centre are to be built up
by value (no, suit does not matter) from Ace to King, when a King is
played on a centre pile, the pile is shuffled back into Deck B for use in
filling players hands. Play then starts on that pile again with any available
Ace. The player can keep playing cards from his hand,
payoff pile, or side piles (explained in a sec…) to the centre until
they have no more plays, or do not want to play any more cards. At the
end of a players turn, they can discard a card onto one of their four
"side piles". The top card only of each side pile is available for play
on the centre piles. Any card may be played onto empty side piles. If a
side pile already has cards on it, though, the next card to be played on
it must be of equal, or one lesser value than the top card. That
is, only a 7 or 8 can be put onto an 8 on a side pile. If this seems
confusing, don't worry, it is. ;-) Just kidding, it's real easy, I just
can't talk properly. Note: You don't HAVE to put a card on the side piles
at the end of your turn if you don't want to, you can use the "Pass" menu
option to end your turn instead. (sometimes you won't be able to play a
card on a side pile, and will have to use this option anyway).
Aces and twos must be played before the end of a players turn if it is
possible to do so. Jokers can be used for any value except Aces, they
can also be placed on side piles.
If both players become stuck, the winner is the player with fewest cards
in their payoff pile.
Menus:
Game: this menu can be used to set the game to be two human players
against eachother (although if you are going to do this, I highly
recommend getting two real decks of cards and not using this program),
or one human player versus the computer. The new settings come into
effect with the next "New Game". "Pass" indicates that your turn is
over.
Piles: Peek enables you to peek at the cards in a pile. (needless to
say, you can't use this option on payoff piles, or the deck).
Count enables you to see the number of cards in a pile. (this is useful
for seeing who is ahead, etc…) The count stays on the pile until you
turn it off with the "Clear" option.
Clear: turns off the pile count for a pile.
Shortcuts: Holding down option while clicking on a pile will momentarily
display the number of cards in that pile.
Shift-clicking a pile does a "peek" on a pile (if possible).
shift-option clicking a pile shows what pile type the pile is
option-command clicking a pile shows what card is required to build on
a pile (only valid on centre piles)
One final note, just recently, I've found out that this game is also known
as "Spite and Malice", or "Skip-boo".
This program is FREE!!! Do not pay money for it. I am specifically
referring to these Shareware companies that collect other people's work
and distribute it for a fee. NO ONE may charge a fee for this game.
I retain all copyrights, etc… If you have problems getting this
program free for some reason, I'll email it to you. If you like this
program, just grin a lot for no apparant reason, and freak someone out.
This is a ßeta version, the actual release
should be available in a few weeks. Due to an ironic twist of fate, this
version of the program will only work
properly on Mac Pluses, and Mac SEs, there is a small display problem
with any machine above that. The game works fine, just some of the
piles may be partially erased during the game. Kind of a bummer, yes,
I know. Believe me when I tell you that it's very frustrating for me
too. This bug will be fixed by the time the program moves out of ßeta.
If you find any (other) bugs, or want to ask a question, offer a
suggestion, flame, whatever… Send it to:
perry@wavefront.wti.com
This program is humbly dedicated to the person that taught me how to play
this game. She knows who she is.